8/30/2023 0 Comments Unity ndk not found![]() ![]() So I've been successfully doing debug (non-signed) android builds for months. UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errorsĪt UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) in :0Īt (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) in :0 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, report) (at :0) ( args, UnityEditor.BuildProperties& outProperties) (at :0) (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, report) (at :0) AbortBuild (System.String title, System.String message, System.Exception ex) (at :0) Rethrow as BuildFailedException: Exception of type '' was thrown. BuildGradleProject.Execute ( context) (at :0) Rethrow as GradleInvokationException: Gradle build failed ( javaTools, System.String workingdir, System.String task, System.Action`1 progress) (at :0) (System.String args, System.String workingdir, System.Action`1 progress, System.String error) (at :0) (System.String command, System.String args, System.String workingdir, +WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) ( psi, +WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) ( p, +WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use -status for details Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 Run with -info or -debug option to get more log output. Run with -stacktrace option to get the stack trace. This warning can be disabled by adding the line 'android.overridePathCheck=true' to gradle.properties file in the project directory. Please move your project to a different directory. This will most likely cause the build to fail on Windows. > Failed to apply plugin > Your project path contains non-ASCII characters. Just want to confirm, does Android Studio SDK has their own folder in file manager? Because mine doesnt show up.ĬommandInvokationFailure: Gradle build failed.Ĭ:/Program Files/Unity/Hub/Editor/2019.4.17f1/Editor/Data/PlaybackEngines/AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.4.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" "=-Xmx4096m" "assembleRelease"īuild file 'C:\Users\efe_e\oyunlarınsahı\Temp\gradleOut\launcher\adle' line: 3Ī problem occurred evaluating project ':launcher'. I havent tried the hard methods (e.g changing java something like that) except downloading Android Studio I followed some "easy" methods (e.g changing the preferences setting) and none of them worked. ![]() I used unity remote before the error message came I tried restarting my Unity several times and it didnt worked. I also changed the slash from "\" to "/" and still didnt work I've searched for keyword "sdk" in my file manager and only from unity default came up **C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK**. I just want my app to be released before new year but this error have been making my progresses very slow. ![]() It's been 7 hours since the first error message came up and i havent fixed it yet. I messed around with the preferences setting (following others solution) pressed build and **Android SDK not found** came up again It still related to SDK but i forgot what the name of the error. i pressed build and the Android SDK not found gone, but another error message came up. Paste it to unity SDK path, the warning that says something about does not support third party still showed up I downloaded Android Studio, copied the SDK path **C:\Users\ACER\AppData\Local\Android\Sdk** I followed some others solutions from another threat with the same problem as me and it still didnt work I tried to build my project into apk, and **Android SDK not found** came up Today when i tried to build it into apk this problem came up again, i tried several solutions and it still didnt work. ![]() Yersterday when i tried to built my project the **Android SDK not found** error came up, i followed others solution and it worked perfectly after. I heard that there's an android SDK bug related to this version but i dont know if mine is count as a bug. Hi, im currently using **Unity 2019.3.15f1** and this error came to me when i tried to build my project into apk. ![]()
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